Designing dramatic play: story and game structure

نویسندگان

  • Ben Rolfe
  • Christian Martyn Jones
  • Helen Wallace
چکیده

Drama in games is created by the interplay of the narrative structure of story and the ludic structure of challenges. In this paper, we combine Csikszentmihalyi’s model of engagement and flow with Freytag’s pyramid, a model of narrative structure. Using this combination, we explore the dramatic structure of Halo: Combat Evolved, comparing ludic and narrative structures at each stage of the game. Based on our analysis, we recommend that game designers recognise the importance of psychological states beyond flow, and structure gameplay to lead the player on a journey through different states. In particular, we defend the idea of pushing the player out of their comfort zone early in the game to provide motivation and positive stress, and ending the game with challenges below the player’s level of expertise, to allow them to relax, reflect, and experience a sense of closure.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Architecture Narration: A Comparative Study on Narration in Architecture and Story

The way architects think about different issues from developing plans, perspectives, and views to cross-sections and structure of a building is a common and general one. Regardless of its merits and efficiency, this way of thinking indicates a degradation in architectural thinking. Indeed, architectures today are caught in a specific architecture language where the boundaries of language create...

متن کامل

Create & Play: Exploiting the Dramatic Experience of Children by Playing Adventure Games

Within the process of plot development, authors create a complete story universe and develop the traits of its inhabitants. The inherit complexity of the story universe only adumbrates in the storyline, but it is crucial for its attractiveness and emotional impact. Interactive storytelling systems exploit the power of the author’s imagination by generating a variety of plots from a rich story u...

متن کامل

Story and Narrative Structures in Computer Games

Computer games can involve narrative and story elements integrating different forms of interactivity and using different strategies for combining interaction with non-interactive story and narrative elements. While some forms of interactive narrative involve simple selection between fixed narrative sequences, computer games more typically involve the integration of narrative with game play base...

متن کامل

(Re)telling chess stories as game content

Procedural story generation is an active and increasingly important area of interactive entertainment. Some of the most difficult challenges with the concept are generation and managing of dramatic elements with high degree of variation that are both internally consistent and entertaining. If an authoring system could access a large repository of proven sets of domain specific dramatic action s...

متن کامل

Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context

Grounded in our work on designing game-based curriculum, this paper begins with a theoretical articulation of transformational play. Students who play transformationally become protagonists who use the knowledge, skills, and concepts of the educational content to first make sense of a situation and then make choices that actually transform the play space and themselvesthey are able to see how t...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010